Jev project · High-Frequency & Simulation
jev-broadcast-lab
4anti/jev-broadcast-lab
A Jev experiment workbench centered on chess, with additional classification and matching exercises.
- GitHub stars
- 2 as of 2026-09-22
- Forks
- 0
- Language
- JavaScript
- License
- Check upstream
- Created
- 2026-09-17
- Last updated on GitHub
- 2026-09-20
- Added to AionEdge
- 2026-09-17

Built by this developer
4ntiWhat Jev does in jev-broadcast-lab
Chooses from locally generated legal chess moves; Stockfish scores are shown to the operator rather than Jev.
Verification
Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.
How High-Frequency & Simulation projects use Jev
Real-time loops and simulations where decisions have to keep pace with the world: driving simulators, robotics demos and fast game loops. They show Jev choosing among candidates that local code has already generated and checked.
Related Jev projects in High-Frequency & Simulation
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Python - mk-jev-fly-brainlavallee/mk-jev-fly-brainCompares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.★ 2
JavaScript - jev-clash-royale-testJanDalhuysen/jev-clash-royale-testA Clash Royale-style sandbox whose Jev bot decides play-or-hold, card, lane, and depth in one System One call.★ 1
JavaScript - jev-robotics-demoFazalAAli/jev-robotics-demoA MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.★ 4
Python - jev-experimentsmittal-parth/jev-experimentsUses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.★ 0
Python - doom-jevAmoghCreator/doom-jevA ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.★ 5
Python