Jev project · High-Frequency & Simulation
mk-jev-fly-brain
lavallee/mk-jev-fly-brain
Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.
- GitHub stars
- 2 as of 2026-09-22
- Forks
- 1
- Language
- JavaScript
- License
- MIT
- Created
- 2026-09-18
- Last updated on GitHub
- 2026-09-18
- Added to AionEdge
- 2026-09-18

Built by this developer
Marc LavalleeWhat Jev does in mk-jev-fly-brain
Jev reads game state and chooses among the same seven moves offered to other controllers.
Verification
Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.
How High-Frequency & Simulation projects use Jev
Real-time loops and simulations where decisions have to keep pace with the world: driving simulators, robotics demos and fast game loops. They show Jev choosing among candidates that local code has already generated and checked.
Also listed in: Games & simulations.
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Python