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Jev project · Games & simulations

jev-doom-agent

lukaske/jev-doom-agent

A browser Doom experiment comparing Jev-controlled players from the same initial state.

View on GitHub ↗See the Jev code ↗
GitHub stars
8 as of 2026-09-22
Forks
7
Language
TypeScript
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-17
Added to AionEdge
2026-09-19
Built by this developer
Luka Skeledzija

What Jev does in jev-doom-agent

Jev reads structured health, ammunition and targets and selects tactical controls executed by a local controller.

Verification

Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

Also listed in: Browser & computer use.

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See all 60 Games & simulations projects →

Where we found it