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Jev project · Games & simulations

last-exit

0x963D/last-exit

A cyberpunk border encounter powered by TypeSafe Jev. Bluff the guard. Inspect the receipts.

View on GitHub ↗Project website ↗
Inspector Kade at the checkpoint
Demo from the project README · view README ↗
GitHub stars
0 as of 2026-09-22
Forks
0
Language
JavaScript
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-17
Added to AionEdge
2026-09-19
Built by this developer
Dan Doca

What Jev does in last-exit

The project describes itself this way: A cyberpunk border encounter powered by TypeSafe Jev. Bluff the guard. Inspect the receipts. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.

Verification

Verified. We confirmed this repository and its Jev relevance through the GitHub API and the source lists below. A specific file link has not been recorded yet.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

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  2. magic-jev-ballmikecann/magic-jev-ballA Magic 8 Ball that asks Jev instead of picking at random. Convex + AI Gateway + three.js.★ 1
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  4. jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
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  5. jev-playsmansicer/jev-playsA System One model (jev) plays Craftax; an LLM sets the goals.★ 3
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  6. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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See all 60 Games & simulations projects →

Where we found it