Jev project · High-Frequency & Simulation
doom-jev
AmoghCreator/doom-jev
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
- GitHub stars
- 5 as of 2026-09-22
- Forks
- 2
- Language
- Python
- License
- Check upstream
- Created
- 2026-09-17
- Last updated on GitHub
- 2026-09-17
- Added to AionEdge
- 2026-09-17

Built by this developer
AmoghWhat Jev does in doom-jev
Jev selects tactical goals and actions while local geometry handles fine aiming.
Verification
Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.
How High-Frequency & Simulation projects use Jev
Real-time loops and simulations where decisions have to keep pace with the world: driving simulators, robotics demos and fast game loops. They show Jev choosing among candidates that local code has already generated and checked.
Also listed in: Games & simulations.
Related Jev projects in High-Frequency & Simulation
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Python - JevBirdleftspace89/JevBirdA Python Flappy Bird game where code simulates candidate routes and Jev picks one.★ 7
Python - jev-broadcast-lab4anti/jev-broadcast-labA Jev experiment workbench centered on chess, with additional classification and matching exercises.★ 2
JavaScript
jevscapeSkyvern-AI/jevscapeA RuneBench extension using Jev and a bounded rs-sdk action catalog for RuneScape tasks.★ 8
TypeScript- jev-gptflorian-hoenicke/jev-gptCascaded Choice questions that make Jev pick the next word from a word tree instead of generating text.★ 2
Python - mk-jev-fly-brainlavallee/mk-jev-fly-brainCompares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.★ 2
JavaScript