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Jev project · Games & simulations

typesafe-mario

fhshaik/typesafe-mario

An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.

View on GitHub ↗See the Jev code ↗
GitHub stars
352 as of 2026-09-22
Forks
42
Language
Python
License
Check upstream
Created
2026-09-16
Last updated on GitHub
2026-09-16
Added to AionEdge
2026-09-19
Built by this developer
fhshaik

What Jev does in typesafe-mario

Reads motion, enemies, terrain and recent controls, then selects a predefined legal action.

Verification

Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

Related Jev projects in Games & simulations

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  2. Jev_Starsc2musa/Jev_StarA StarCraft II experiment dispatching game commands chosen by Jev from structured game state.★ 37
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  3. tsai-scphyous/tsai-scA Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.★ 23
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  4. OneVOneJevemrickgarrett/OneVOneJevA browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.★ 21
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  5. Jev Driving Labkavehmz/typesafe-playgroundInteractive Jev experiments for support-routing previews and 3D driving simulations.★ 12
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  6. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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See all 60 Games & simulations projects →

Where we found it