Jev_Star
A StarCraft II experiment dispatching game commands chosen by Jev from structured game state.
- GitHub stars
- 37 as of 2026-09-25
- Forks
- 7
- Language
- Python
- License
- Check upstream
- Created
- 2026-09-22
- Last updated on GitHub
- 2026-09-24
- Added to AionEdge
- 2026-09-25

What Jev does in Jev_Star
The project describes itself this way: A StarCraft II experiment dispatching game commands chosen by Jev from structured game state. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.
Verification
Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.
How Games & simulations projects use Jev
Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.
Related Jev projects in Games & simulations
- tsai-scphyous/tsai-scA Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.★ 23
Python - OneVOneJevemrickgarrett/OneVOneJevA browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.★ 21
TypeScript
Jev Driving Labkavehmz/typesafe-playgroundInteractive Jev experiments for support-routing previews and 3D driving simulations.★ 12
JavaScript- jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
TypeScript
jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
JavaScript- jev-playsmansicer/jev-playsA System One model (jev) plays Craftax; an LLM sets the goals.★ 3
Python