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Jev project · Games & simulations

robo-harness

grmkris/robo-harness

SO-101 robot-arm workbench where Jev selects bounded joint actions under a spend budget.

View on GitHub ↗
Real SO-101 workbench with live Rerun visualization
Demo from the project README · view README ↗
GitHub stars
2 as of 2026-09-22
Forks
0
Language
TypeScript
License
Check upstream
Created
2026-09-07
Last updated on GitHub
2026-09-23
Added to AionEdge
2026-09-19
Built by this developer
Kris

What Jev does in robo-harness

The project describes itself this way: SO-101 robot-arm workbench where Jev selects bounded joint actions under a spend budget. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.

Verification

Verified. We confirmed this repository and its Jev relevance through the GitHub API and the source lists below. A specific file link has not been recorded yet.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

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  6. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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See all 60 Games & simulations projects →

Where we found it