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Jev project · High-Frequency & Simulation

jev-experiments

mittal-parth/jev-experiments

Uses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.

View on GitHub ↗See the Jev code ↗
GitHub stars
0 as of 2026-09-22
Forks
0
Language
Python
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-18
Added to AionEdge
2026-09-17
Built by this developer
Parth Mittal

What Jev does in jev-experiments

Chooses jumping, ducking, movement, aim, or firing from game state, with local execution rules.

Verification

Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.

How High-Frequency & Simulation projects use Jev

Real-time loops and simulations where decisions have to keep pace with the world: driving simulators, robotics demos and fast game loops. They show Jev choosing among candidates that local code has already generated and checked.

Also listed in: Games & simulations.

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  2. jev-broadcast-lab4anti/jev-broadcast-labA Jev experiment workbench centered on chess, with additional classification and matching exercises.★ 2
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  3. jev-gptflorian-hoenicke/jev-gptCascaded Choice questions that make Jev pick the next word from a word tree instead of generating text.★ 2
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  4. mk-jev-fly-brainlavallee/mk-jev-fly-brainCompares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.★ 2
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  5. jev-robotics-demoFazalAAli/jev-robotics-demoA MuJoCo arm demo where local code proposes candidate moves and Jev chooses the target, grasp or release, and completion.★ 4
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  6. doom-jevAmoghCreator/doom-jevA ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.★ 5
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See all 10 High-Frequency & Simulation projects →

Where we found it