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Jev project · Games & simulations

jev-gomoku

mizchi/jev-gomoku

MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs.

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GitHub stars
0 as of 2026-09-22
Forks
0
Language
MoonBit
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-18
Added to AionEdge
2026-09-19
Built by this developer
Kotaro Chikuba

What Jev does in jev-gomoku

The project describes itself this way: MoonBit client for Jev plus a Jev-vs-Jev gomoku match, with timing logs. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.

Verification

Verified. We confirmed this repository and its Jev relevance through the GitHub API and the source lists below. A specific file link has not been recorded yet.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

Related Jev projects in Games & simulations

  1. jev-pilot-reflexmanhua-man/jev-pilot-reflexThree.js Autonomous Driving Reflex & AI Safety Brake Simulator powered by TypeSafe Jev System 1/2 Dual-Brain Architecture.★ 0
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  2. magic-jev-ballmikecann/magic-jev-ballA Magic 8 Ball that asks Jev instead of picking at random. Convex + AI Gateway + three.js.★ 1
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  3. jev-play-ping-pongIcohen007/jev-play-ping-pongUses Jev to choose serve direction, return angle and pace in a browser table-tennis game.★ 2
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  4. jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
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  5. jev-playsmansicer/jev-playsA System One model (jev) plays Craftax; an LLM sets the goals.★ 3
    Python
  6. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
    TypeScript

See all 60 Games & simulations projects →

Where we found it