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Jev project · Games & simulations

OneVOneJev

emrickgarrett/OneVOneJev

A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.

View on GitHub ↗See the Jev code ↗
GitHub stars
21 as of 2026-09-22
Forks
8
Language
TypeScript
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-18
Added to AionEdge
2026-09-19
Built by this developer
Garrett

What Jev does in OneVOneJev

Each decision tick asks about movement, view, aiming, firing, and jumping, with a heuristic fallback on API failure.

Verification

Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

Also listed in: Browser & computer use.

Related Jev projects in Games & simulations

  1. tsai-scphyous/tsai-scA Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.★ 23
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  2. Jev Driving Labkavehmz/typesafe-playgroundInteractive Jev experiments for support-routing previews and 3D driving simulations.★ 12
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  3. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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  4. Jev_Starsc2musa/Jev_StarA StarCraft II experiment dispatching game commands chosen by Jev from structured game state.★ 37
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  5. jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
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  6. jev-playsmansicer/jev-playsA System One model (jev) plays Craftax; an LLM sets the goals.★ 3
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See all 60 Games & simulations projects →

Where we found it