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Jev project · Games & simulations

jev-robot-control

openroboto-ai/jev-robot-control

MuJoCo xArm7 study where Jev chooses movement directions and gripper actions from physical feedback.

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Final comparison
Demo from the project README · view README ↗
GitHub stars
43 as of 2026-09-22
Forks
2
Language
Python
License
Check upstream
Created
2026-09-19
Last updated on GitHub
2026-09-19
Added to AionEdge
2026-09-22
Built by this organization
OpenRoboto

What Jev does in jev-robot-control

The project describes itself this way: MuJoCo xArm7 study where Jev chooses movement directions and gripper actions from physical feedback. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.

Verification

Verified. We confirmed this repository and its Jev relevance through the GitHub API and the source lists below. A specific file link has not been recorded yet.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

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  3. OneVOneJevemrickgarrett/OneVOneJevA browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.★ 21
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  4. Jev Driving Labkavehmz/typesafe-playgroundInteractive Jev experiments for support-routing previews and 3D driving simulations.★ 12
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  5. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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  6. jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
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See all 60 Games & simulations projects →

Where we found it