Jev project · Games & simulations
jev-drone
RomanSlack/jev-drone
A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.

- GitHub stars
- 131 as of 2026-09-22
- Forks
- 25
- Language
- Python
- License
- MIT
- Created
- 2026-09-16
- Last updated on GitHub
- 2026-09-24
- Added to AionEdge
- 2026-09-19

Built by this developer
Roman SlackWhat Jev does in jev-drone
Uses range sectors, obstacle heights and target state to choose maneuvers and assess risk or target loss.
Verification
Verified. We confirmed this repository through the GitHub API and located the code that calls Jev at a pinned commit: view the Jev code ↗. Upstream code changes over time, so check that the file still exists at the current commit before citing it.
Topics
- autonomous-agents
- drone
- mujoco
- robotics
- typesafe
How Games & simulations projects use Jev
Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.
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Python - OneVOneJevemrickgarrett/OneVOneJevA browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.★ 21
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JavaScript- jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
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jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
JavaScript