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Jev project · Games & simulations

typesafe-snake

sorrycc/typesafe-snake

Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.

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GitHub stars
21 as of 2026-09-22
Forks
3
Language
TypeScript
License
Check upstream
Created
2026-09-17
Last updated on GitHub
2026-09-17
Added to AionEdge
2026-09-19
Built by this developer
chencheng (云谦)

What Jev does in typesafe-snake

The project describes itself this way: Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code. In the Games & simulations category, Jev typically decides the next move or tactic from a list of legal options, many times per second.

Verification

Verified. We confirmed this repository and its Jev relevance through the GitHub API and the source lists below. A specific file link has not been recorded yet.

How Games & simulations projects use Jev

Games are the most visual way to see Jev's speed. These projects turn game state into structured data and let Jev choose the next move, while ordinary code keeps control of aiming, physics and legality.

Related Jev projects in Games & simulations

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  2. tsai-scphyous/tsai-scA Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.★ 23
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  3. Jev Driving Labkavehmz/typesafe-playgroundInteractive Jev experiments for support-routing previews and 3D driving simulations.★ 12
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  4. jev-doom-agentlukaske/jev-doom-agentA browser Doom experiment comparing Jev-controlled players from the same initial state.★ 8
    TypeScript
  5. Jev_Starsc2musa/Jev_StarA StarCraft II experiment dispatching game commands chosen by Jev from structured game state.★ 37
    Python
  6. jev-gomoku (XieChengYuan)XieChengYuan/jev-gomokuA nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.★ 3
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See all 60 Games & simulations projects →

Where we found it