typesafe-mario
An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.
70 open source Jev projects in this category, part of AionEdge's independent index of the Jev ecosystem.
An experimental NES Mario controller that gives Jev structured emulator RAM and telemetry instead of screenshots.
EmbodiedJev: MuJoCo robot decision workbench with MiniCPM5-2B, Jev and compatible model APIs
A browser driving simulator where Jev chooses among locally generated paths and speeds.
A MuJoCo drone experiment deriving scene features from camera buffers for Jev tactical advice.
LIBERO robot-control environment where Jev chooses fine-grained actions using task state and physics previews.
MuJoCo xArm7 study where Jev chooses movement directions and gripper actions from physical feedback.
JEV-inspired parallel decisions for CUDA LLMs. One context, many decisions. vLLM API, game-agent examples, and reproducible benchmarks.
A Jev harness for StarCraft shareware’s Strongarm mission, pausing the game during state reads and inference.
A browser-based 1v1 shooter where Jev reads structured match state and chooses movement, aim, and firing.
Snake auto-played by TypeSafe's Jev model: one System One choice per tick, legal moves and facts generated in code.
A browser-based top-down driving simulator using Jev for lane and speed choices, with an optional chat-model comparison.
Python prototype that plays NES Super Mario Bros. from structured RAM observations, with Jev answering focused movement and jump questions.
Interactive Jev experiments for support-routing previews and 3D driving simulations.
Zero-shot English goals on a sim Franka. Jev chains hardcoded primitives.
A browser Doom experiment comparing Jev-controlled players from the same initial state.
Observable browser stealth game: Jev makes typed guard judgments while deterministic code owns the world.
A Python Flappy Bird game where code simulates candidate routes and Jev picks one.
Pokemon Red on PyBoy where Jev chooses legal actions only at branches and each battle turn logs a Brier-scored faint prediction.
Benchmarks and a playground for TypeSafe's Jev (System One) model: chess, and who-is-the-player-talking-to for speech-to-text game NPCs.
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
100 AI NPCs live in a tiny town. Jev chooses the next action; the world writes the story.
An island-airport simulator using Jev for routes, yielding, emergency broadcasts and landing order.
Pokémon Red agent that turns structured game state into Jev decisions and validated moves.
A nine-board, 15×15 Gomoku workbench comparing how two Jev players respond to different input representations.
Uses Jev to choose serve direction, return angle and pace in a browser table-tennis game.
SO-101 robot-arm workbench where Jev selects bounded joint actions under a spend budget.
Compares a fly-connectome spiking simulation, Jev and rule policies in the mk.js fighting game.
TypeSafe Jev plays original Civilization II in a browser, with live action probabilities. Experimental full-game harness.
JEV Prix simulation with five AI drivers, procedural circuits, BYOK Jev, and saved replays.
A Minecraft Java player controlled by TypeSafe AI, with live decisions, Canadian flag building, and a side-by-side dashboard.
An experimental Snake environment where the game engine owns deterministic rules and TypeSafe AI's Jev makes the movement decision from structured state on every tick.
Three.js drone simulator with a Python backend and live Jev navigation decisions.
A cyberpunk border encounter powered by TypeSafe Jev. Bluff the guard. Inspect the receipts.
An evaluation of typesafe AI chess. As it turns out, the AI isn't doing really well even though chess is not a particularly open-ended game. Still, it's only a prototype and this probably wasn't optimzied for games.
Minecraft mod where Jev tries to finish the game from scratch without a scripted route.
A visual TypeSafe demo where Jev chooses verified Tetris placements.
A Next.js brick breaker whose paddle is controlled in real time by TypeSafe AI's Jev model. Built with Claude Code.
A sandbox where a TypeSafe System One model presses the controls of a small creature. Code runs the world.
Chess where both players are TypeSafe's Jev model: every move is a typed Choice decision.
Pong benchmark where every ball step is a model decision, comparing Jev with LLMs through Vercel AI Gateway.
River shooter game in Python, inspired by Atari's River Raid, played by a TypeSafe AI pilot.
Interactive three-level AI interrogation game powered by TypeSafe Jev; write responses and pass plea, logic, and paradox verdicts to earn release.
A 3D planetary rover sandbox for experimenting with autonomous decisions using TypeSafe AI.
3D chess powered by TypeSafe AI (Jev). AI vs AI by default, or play either side. Multiple difficulty levels.
Replayable Atari experiments using Jev structured decisions and value questions.
Uses Jev to play Chrome Dino and a local shooter arena while Python executes structured decisions.
Evaluating TypeSafe's Jev as a fast monitor and action gate for agent sabotage in SHADE-Arena, compared with Gemini 2.5 Flash/Pro.
Penalty shootout powered by Render Workflows, TypeSafe Jev, and Render Postgres.
USER + JEV: P(DOOM) PROTOCOL — co-op platform shooter where TypeSafe Jev plays alongside you.
Autonomous PlayStation 2 AI Agent with real-time visual telemetry HUD powered by TypeSafe Jev System One.
Cyber-Breach: The Jev Protocol - A tactical cyberpunk arena combat game powered by TypeSafe AI Jev System One decision model.
TypeSafe's Jev plays Atari Pong. One typed Choice question per frame, no coordinates sent to the model.
Snake controlled by parallel Jev assessments, with one API call per game tick.
Shady Town: social-deduction party game for the living room TV, moderated by TypeSafe Jev.
SIEGE: 200 people vs one agent. A typed action gate (TypeSafe System One) that learns from every breach, evaluated by W&B Weave, hardened by a defender loop. Built at CoreWeave Hacks: Agent Loops 2026.